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Warlock

Warlock

Intelligence hero

Abilities

  • Fatal Bonds

    4 levelspure

    Bonds up to 3 enemy units together, causing 25% damage dealt to any of them to be dealt to the others as pure damage as well. Lasts 20 seconds. Cooldown: 25","Bonds up to 4 enemy units together, causing 25% damage dealt to any of them to be dealt to the others as pure damage as well. Lasts 20 seconds. Cooldown: 25","Bonds up to 5 enemy units together, causing 25% damage dealt to any of them to be dealt to the others as pure damage as well. Lasts 20 seconds. Cooldown: 25","Bonds up to 6 enemy units together, causing 25% damage dealt to any of them to be dealt to the others as pure damage as well. Lasts 20 seconds. Cooldown: 25

    Cooldown:
    25 / 25 / 25 / 25
    Mana:
    120 / 120 / 120 / 120
    Range:
    1000 / 1000 / 1000 / 1000
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Shadow Word

    4 levelsnukemagicheal

    Casts a basic life-force magic on a unit. Shadow Word heals or damages for 15 hit points per second. Deals magical damage. Lasts 11 seconds. Cooldown: 16","Casts a basic life-force magic on a unit. Shadow Word heals or damages for 25 hit points per second. Deals magical damage. Lasts 11 seconds. Cooldown: 16","Casts a basic life-force magic on a unit. Shadow Word heals or damages for 35 hit points per second. Deals magical damage. Lasts 11 seconds. Cooldown: 16","Casts a basic life-force magic on a unit. Shadow Word heals or damages for 45 hit points per second. Deals magical damage. Lasts 11 seconds. Cooldown: 16

    Cooldown:
    16 / 16 / 16 / 16
    Mana:
    90 / 110 / 130 / 150
    Range:
    500 / 500 / 500 / 500
    B:
    1 / 1 / 1 / 1
    C:
    9 / 9 / 9 / 9
  • Upheaval

    Upheaval

    4 levelsslowchannelmagic

    Channels dark magic into a powerful current that envelops a target area, slowing enemies who get caught in it by 7% per second. Can channel up to 16 seconds and 84% slow. Channeling Cooldown: 50","Channels dark magic into a powerful current that envelops a target area, slowing enemies who get caught in it by 14% per second. Can channel up to 16 seconds and 84% slow. Channeling Cooldown: 46","Channels dark magic into a powerful current that envelops a target area, slowing enemies who get caught in it by 21% per second. Can channel up to 16 seconds and 84% slow. Channeling Cooldown: 42","Channels dark magic into a powerful current that envelops a target area, slowing enemies who get caught in it by 28% per second. Can channel up to 16 seconds and 84% slow. Channeling Cooldown: 38

    Cooldown:
    50 / 46 / 42 / 38
    Mana:
    100 / 110 / 120 / 130
    Area:
    650 / 650 / 650 / 650
    Range:
    1200 / 1200 / 1200 / 1200
    A:
    16 / 16 / 16 / 16
    C:
    1
  • Rain of Chaos

    Rain of Chaos

    3 levelsstun

    Calls an Infernal down from the sky, stunning nearby enemies for 1 second. The infernal lasts 60 seconds, deals moderate damage, takes reduced damage from spells, has Permanent Immolation and has a chance to use his Flaming Fists to pulverize an area. Cooldown: 165 Scepter Upgradeable: Calls down an extra Infernal.","Calls an Infernal down from the sky, stunning nearby enemies for 1 second. The infernal lasts 60 seconds, deals heavy damage, takes reduced damage from spells, has Permanent Immolation and has a chance to use his Flaming Fists to pulverize an area. Cooldown: 165 Scepter Upgradeable: Calls down an extra Infernal.","Calls an Infernal down from the sky, stunning nearby enemies for 1 second. The infernal lasts 60 seconds, deals deadly damage, takes reduced damage from spells, has Permanent Immolation and has a chance to use his Flaming Fists to pulverize an area. Cooldown: 165 Scepter Upgradeable: Calls down an extra Infernal.

    Cooldown:
    165 / 165 / 165
    Mana:
    200 / 300 / 400
    Duration:
    1 / 1 / 1
    Area:
    600 / 600 / 600
    Range:
    1200 / 1200 / 1200
    B:
    60 / 60 / 60
    C:
    1 / 1 / 1
  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

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