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Phoenix

Strength hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Fire Spirits Learn

    4 levels
  • Supernova

    3 levelsstunheal

    The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 60 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 5 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 1.5 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.","The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 80 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 8 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 2.0 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.","The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 100 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 11 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 2.5 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.

    Cooldown:
    110 / 110 / 110
    Mana:
    200 / 200 / 200
    Range:
    700 / 700 / 700
    C:
    1 / 1 / 1
  • Sun Ray

    4 levelsnukeheal

    Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 15 + 1.5% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 20 + 3% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 25 + 4.5% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 30 + 6% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20

    Cooldown:
    20 / 20 / 20 / 20
    Mana:
    100 / 100 / 100 / 100
    Range:
    1300 / 1300 / 1300 / 1300
    B:
    2 / 2 / 2 / 2
    C:
    1 / 1 / 1 / 1
  • Icarus Dive

    4 levelsslownukemagic

    Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 20 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 40 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 60 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 80 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36

    Cooldown:
    36 / 36 / 36 / 36
    Range:
    99999 / 99999 / 99999 / 99999
    B:
    2 / 2 / 2 / 2
    C:
    1 / 1 / 1 / 1

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