Phoenix
Strength heroAbilities
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Fire Spirits Learn
4 levelsSupernova
3 levelsstunhealThe Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 60 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 5 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 1.5 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.","The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 80 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 8 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 2.0 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.","The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range for 100 magical damage per second. The sun can be attacked by enemy heroes; if it is destroyed with 11 attacks, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned for 2.5 seconds and the Phoenix will return to life fully regenerated and his abilities refreshed. Cooldown: 110 Scepter Upgradeable: Increases hero hit count and allows to take ally hero with you to be reborn.
- Cooldown:
- 110 / 110 / 110
- Mana:
- 200 / 200 / 200
- Range:
- 700 / 700 / 700
- C:
- 1 / 1 / 1
Sun Ray
4 levelsnukehealDrawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 15 + 1.5% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 20 + 3% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 25 + 4.5% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20","Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Heals allies for half of the amount. Lasts up to 6 seconds, damage scales up to twice the initial damage of 30 + 6% Max HP. Costs 6% of current HP per second. Deals magical damage Cooldown: 20
- Cooldown:
- 20 / 20 / 20 / 20
- Mana:
- 100 / 100 / 100 / 100
- Range:
- 1300 / 1300 / 1300 / 1300
- B:
- 2 / 2 / 2 / 2
- C:
- 1 / 1 / 1 / 1
Icarus Dive
4 levelsslownukemagicPhoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 20 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 40 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 60 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36","Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing 80 magical damage over time and slowing any units he comes into contact with by 25% for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 15% of current HP to cast. Cooldown: 36
- Cooldown:
- 36 / 36 / 36 / 36
- Range:
- 99999 / 99999 / 99999 / 99999
- B:
- 2 / 2 / 2 / 2
- C:
- 1 / 1 / 1 / 1
Builds
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