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Grand Magus

Grand Magus

Intelligence hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Telekinesis

    4 levelsstun

    Rubick uses his telekinetic powers to lift the enemy into the air for 1.5 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1 second. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 1.75 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.25 seconds. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 2 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.5 seconds. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 2.25 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.75 seconds. The primary target does not get stunned a second time. Can push the target up to 375 units away. Cooldown: 22

    Cooldown:
    22 / 22 / 22 / 22
    Mana:
    120 / 120 / 120 / 120
    Range:
    550 / 575 / 600 / 625
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Fade Bolt

    4 levelsnuke

    Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 70 magical damage and reducing their attack damage by 20 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 16","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 140 magical damage and reducing their attack damage by 25 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 14","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 210 magical damage and reducing their attack damage by 30 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 12","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 280 magical damage and reducing their attack damage by 35 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 10

    Cooldown:
    16 / 14 / 12 / 10
    Mana:
    120 / 130 / 140 / 150
    Range:
    800 / 800 / 800 / 800
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Spell Steal

    3 levelsmagic

    Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 3 minutes or until he dies. Cooldown: 20 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 4 minutes or until he dies. Cooldown: 18 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 5 minutes or until he dies. Cooldown: 16 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Text. Cooldown: 12

    Cooldown:
    20 / 18 / 16
    Mana:
    25 / 25 / 25
    Range:
    1200 / 1200 / 1200
    B:
    1 / 1 / 1
    C:
    1 / 1 / 1
  • Null Field

    4 levelsnukemagic

    Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 5%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 10%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 15%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 20%.

    Area:
    900 / 900 / 900 / 900

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