Grand Magus
Intelligence heroAbilities
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Telekinesis
4 levelsstunRubick uses his telekinetic powers to lift the enemy into the air for 1.5 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1 second. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 1.75 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.25 seconds. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 2 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.5 seconds. The primary target does not get stunned a second time. Cooldown: 22","Rubick uses his telekinetic powers to lift the enemy into the air for 2.25 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.75 seconds. The primary target does not get stunned a second time. Can push the target up to 375 units away. Cooldown: 22
- Cooldown:
- 22 / 22 / 22 / 22
- Mana:
- 120 / 120 / 120 / 120
- Range:
- 550 / 575 / 600 / 625
- B:
- 1 / 1 / 1 / 1
- C:
- 1 / 1 / 1 / 1
Fade Bolt
4 levelsnukeRubick creates a powerful stream of arcane energy that travels between enemy units, dealing 70 magical damage and reducing their attack damage by 20 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 16","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 140 magical damage and reducing their attack damage by 25 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 14","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 210 magical damage and reducing their attack damage by 30 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 12","Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 280 magical damage and reducing their attack damage by 35 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 10
- Cooldown:
- 16 / 14 / 12 / 10
- Mana:
- 120 / 130 / 140 / 150
- Range:
- 800 / 800 / 800 / 800
- B:
- 1 / 1 / 1 / 1
- C:
- 1 / 1 / 1 / 1
Spell Steal
3 levelsmagicRubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 3 minutes or until he dies. Cooldown: 20 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 4 minutes or until he dies. Cooldown: 18 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for 5 minutes or until he dies. Cooldown: 16 Scepter Upgradeable: Reduces cooldown and gains Scepter upgrade for stolen spells.","Text. Cooldown: 12
- Cooldown:
- 20 / 18 / 16
- Mana:
- 25 / 25 / 25
- Range:
- 1200 / 1200 / 1200
- B:
- 1 / 1 / 1
- C:
- 1 / 1 / 1
Null Field
4 levelsnukemagicRubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 5%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 10%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 15%.","Rubick's mastery of the arcane protects his allies against weaker magics while improving magic cast by him, reducing incoming magic damage and boosting his own by 20%.
- Area:
- 900 / 900 / 900 / 900
Builds
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