DotA Codex
← All heroes
Centaur Warchief

Centaur Warchief

Strength hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Double Edge

    Double Edge

    4 levelsnuke

    The Warchief reaches inward and expends a tremendous amount of energy in a powerful attack. It deals 175 magical damage around his enemy and to himself. Cooldown: 8","The Warchief reaches inward and expends a tremendous amount of energy in a powerful attack. It deals 250 magical damage around his enemy and to himself. Cooldown: 8","The Warchief reaches inward and expends a tremendous amount of energy in a powerful attack. It deals 325 magical damage around his enemy and to himself. Cooldown: 8","The Warchief reaches inward and expends a tremendous amount of energy in a powerful attack. It deals 400 magical damage around his enemy and to himself. Cooldown: 8

    Cooldown:
    8 / 8 / 8 / 8
    Range:
    150 / 150 / 150 / 150
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Retaliation

    Retaliation

    4 levels

    The Centaur Warchief, fortified by his battle-hardened skin, damages attackers upon them hitting him, dealing 11 + 30% of STR as smashing damage.","The Centaur Warchief, fortified by his battle-hardened skin, damages attackers upon them hitting him, dealing 15 + 45% of STR as smashing damage.","The Centaur Warchief, fortified by his battle-hardened skin, damages attackers upon them hitting him, dealing 19 + 60% of STR as smashing damage.","The Centaur Warchief, fortified by his battle-hardened skin, damages attackers upon them hitting him, dealing 23 + 75% of STR as smashing damage.

  • Hoof Stomp

    Hoof Stomp

    4 levelsstunnuke

    Slams the ground, dealing 100 magical damage to nearby enemy land units and stunning them for 2 seconds. Cooldown: 13","Slams the ground, dealing 150 magical damage to nearby enemy land units and stunning them for 2.25 seconds. Cooldown: 13","Slams the ground, dealing 200 magical damage to nearby enemy land units and stunning them for 2.5 seconds. Cooldown: 13","Slams the ground, dealing 250 magical damage to nearby enemy land units and stunning them for 2.75 seconds. Cooldown: 13

    Cooldown:
    13 / 13 / 13 / 13
    Mana:
    130 / 135 / 140 / 145
    C:
    1 / 1 / 1 / 1
  • Stampede

    Stampede

    3 levelsslow

    Grants you and all allied player units max movement speed and zero collision for 3.75 seconds. Any units you or your allies come into collision with take 1x str magical damage and get slowed for 1.5 seconds. Enemies can only be affected by stampede impact once. Cooldown: 90 Scepter Upgradeable: affected allies receive 40% less damage while Stampede active. Increases duration by 1 second.","Grants you and all allied player units max movement speed and zero collision for 3.75 seconds. Any units you or your allies come into collision with take 2x str magical damage and get slowed for 1.5 seconds. Enemies can only be affected by stampede impact once. Cooldown: 75 Scepter Upgradeable: affected allies receive 40% less damage while Stampede active. Increases duration by 1 second.","Grants you and all allied player units max movement speed and zero collision for 3.75 seconds. Any units you or your allies come into collision with take 3x str magical damage and get slowed for 1.5 seconds. Enemies can only be affected by stampede impact once. Cooldown: 60 Scepter Upgradeable: affected allies receive 40% less damage while Stampede active. Increases duration by 1 second.

    Cooldown:
    90 / 75 / 60
    Mana:
    100 / 100 / 100
    B:
    9999 / 9999 / 9999
    C:
    1 / 1 / 1

No builds for Centaur Warchief yet. Be the first to add one →