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Geomancer

Geomancer

Agility hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Poof

    Poof

    4 levelsblinkchannelnuke

    Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing 80 magical damage in 375 AOE in the departure and arrival locations. Cooldown: 12","Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing 100 magical damage in 375 AOE in the departure and arrival locations. Cooldown: 10","Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing 120 magical damage in 375 AOE in the departure and arrival locations. Cooldown: 8","Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing 140 magical damage in 375 AOE in the departure and arrival locations. Cooldown: 6

    Cooldown:
    12 / 10 / 8 / 6
    Mana:
    80 / 80 / 80 / 80
    Range:
    99999 / 99999 / 99999 / 99999
    B:
    3 / 3 / 3 / 3
    C:
    1 / 1 / 1 / 1
  • Earthbind

    4 levels

    Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts 2 seconds. 500 casting range. Cooldown: 20","Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts 2 seconds. 750 casting range. Cooldown: 16","Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts 2 seconds. 1000 casting range. Cooldown: 12","Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts 2 seconds. 1250 casting range. Cooldown: 8

    Cooldown:
    20 / 16 / 12 / 8
    Mana:
    100 / 100 / 100 / 100
    Area:
    220 / 220 / 220 / 220
    Range:
    500 / 750 / 1000 / 1250
    A:
    1
    C:
    1
  • Geostrike

    4 levelsslownuke

    Deals 8 magical damage per second for 2 seconds and slows movement speed by 5%. Stacks with other Geomancers. Buff placers do not stack","Deals 16 magical damage per second for 2 seconds and slows movement speed by 10%. Stacks with other Geomancers. Buff placers do not stack","Deals 24 magical damage per second for 2 seconds and slows movement speed by 15%. Stacks with other Geomancers. Buff placers do not stack","Deals 32 magical damage per second for 2 seconds and slows movement speed by 20%. Stacks with other Geomancers. Buff placers do not stack

    Duration:
    2.01 / 2.01 / 2.01 / 2.01
    B:
    0.05 / 0.1 / 0.15 / 0.2
  • Divided We Stand

    3 levelssummon

    Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die. Clones gain 100% of any extra attributes the primary has. Scepter Upgradeable: Adds an extra Geomancer.","Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die. Clones gain 100% of any extra attributes the primary has. Scepter Upgradeable: Adds an extra Geomancer.","Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die. Clones gain 100% of any extra attributes the primary has. Scepter Upgradeable: Adds an extra Geomancer.

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