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Sacred Warrior

Sacred Warrior

Strength hero

Abilities

  • Life Break

    3 levelsslowmagic

    Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes magical damage equal to 35% of its current hp. Slows target by 40% for 4 seconds. Huskar pays 35% of his hp to cast this. Cooldown: 12 Scepter Upgradeable: Increases damage dealt and reduces cooldown.","Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes magical damage equal to 35% of its current hp. Slows target by 50% for 5 seconds. Huskar pays 35% of his hp to cast this. Cooldown: 12 Scepter Upgradeable: Increases damage dealt and reduces cooldown.","Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes magical damage equal to 35% of its current hp. Slows target by 60% for 6 seconds. Huskar pays 35% of his hp to cast this. Cooldown: 12 Scepter Upgradeable: Increases damage dealt and reduces cooldown.

    Cooldown:
    12 / 12 / 12
    Range:
    550 / 550 / 550
    B:
    1 / 1 / 1
    C:
    1 / 1 / 1
  • Berserker's Blood

    4 levelschannelmagicheal

    Huskar feels each of his wounds and channels the pain, increasing magic resistance by 3% and attack speed by 14 for each 7% missing health. First bonus starts at full health.","Huskar feels each of his wounds and channels the pain, increasing magic resistance by 4% and attack speed by 16 for each 7% missing health. First bonus starts at full health.","Huskar feels each of his wounds and channels the pain, increasing magic resistance by 5% and attack speed by 18 for each 7% missing health. First bonus starts at full health.","Huskar feels each of his wounds and channels the pain, increasing magic resistance by 6% and attack speed by 20 for each 7% missing health. First bonus starts at full health.

  • Burning Spear

    4 levelsnukeheal

    Using his own life force to set them aflame, the Sacred Warrior can cause his own spears to deal stackable damage over time as they impact the foe. Deals 5 magical damage per second. Stacks indefinitely. Lasts 8 seconds. Cooldown: 0 Healthcost: 15","Using his own life force to set them aflame, the Sacred Warrior can cause his own spears to deal stackable damage over time as they impact the foe. Deals 10 magical damage per second. Stacks indefinitely. Lasts 8 seconds. Cooldown: 0 Healthcost: 15","Using his own life force to set them aflame, the Sacred Warrior can cause his own spears to deal stackable damage over time as they impact the foe. Deals 15 magical damage per second. Stacks indefinitely. Lasts 8 seconds. Cooldown: 0 Healthcost: 15","Using his own life force to set them aflame, the Sacred Warrior can cause his own spears to deal stackable damage over time as they impact the foe. Deals 20 magical damage per second. Stacks indefinitely. Lasts 8 seconds. Cooldown: 0 Healthcost: 15

    Duration:
    1 / 1 / 1 / 1
    Range:
    450 / 450 / 450 / 450
  • Inner Vitality

    Inner Vitality

    4 levelsheal

    Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 5(20)% of main attrib + 10 hp regen per sec. Lasts 16 seconds. Cooldown: 22","Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 10(40)% of main attrib + 10 hp regen per sec. Lasts 16 seconds. Cooldown: 18","Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 15(60)% of main attrib + 10 hp regen per sec. Lasts 16 seconds. Cooldown: 14","Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 20(80)% of main attrib + 10 hp regen per sec. Lasts 16 seconds. Cooldown: 10

    Cooldown:
    22 / 18 / 14 / 10
    Mana:
    170 / 170 / 170 / 170
    Range:
    800 / 800 / 800 / 800
    B:
    1 / 1 / 1 / 1
    C:
    9 / 9 / 9 / 9
  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

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