Storm Spirit
Intelligence heroAbilities

Electric Vortex
4 levelsStorm focuses his energy to rip open vortex drawing an enemy 100 units towards it over 1 second. Cooldown: 21 Scepter Upgradeable: Affects all valid targets in 475 AoE. ","Storm focuses his energy to rip open vortex drawing an enemy 150 units towards it over 1.5 seconds. Cooldown: 20 Scepter Upgradeable: Affects all valid targets in 475 AoE. ","Storm focuses his energy to rip open vortex drawing an enemy 200 units towards it over 2 seconds. Cooldown: 19 Scepter Upgradeable: Affects all valid targets in 475 AoE. ","Storm focuses his energy to rip open vortex drawing an enemy 250 units towards it over 2.5 seconds. Cooldown: 18 Scepter Upgradeable: Affects all valid targets in 475 AoE.
- Cooldown:
- 21 / 20 / 19 / 18
- Mana:
- 85 / 85 / 85 / 85
- Area:
- 500 / 500 / 500 / 500
- Range:
- 300 / 300 / 300 / 300
- B:
- 1 / 1 / 1 / 1
- C:
- 0.15 / 0.15 / 0.15 / 0.15
Static Remnant
4 levelsnukeRaijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it, dealing 140 magical damage. Lasts up to 12 seconds. Cooldown: 3.5","Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it, dealing 180 magical damage. Lasts up to 12 seconds. Cooldown: 3.5","Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it, dealing 220 magical damage. Lasts up to 12 seconds. Cooldown: 3.5","Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it, dealing 260 magical damage. Lasts up to 12 seconds. Cooldown: 3.5
- Cooldown:
- 3.5 / 3.5 / 3.5 / 3.5
- Mana:
- 100 / 100 / 100 / 100
- Area:
- 400 / 450 / 475 / 500
- B:
- 99999 / 99999 / 99999 / 99999
Ball Lightning
3 levelsnukeStorm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals magical damage to units in radius 125, based on how far his electrical form has traversed. Damage increases by 8 for every 100 units travelled. Travel speed is 1250 per second. Requires 20 + 7.5% of max mana points to be casted. Takes away 12 + 0.7% max mana per every 100 units travelled. While balling, Storm able to attack, use items and cast spells. Lightning form has 400 flying vision and destroy trees on it's way.","Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals magical damage to units in radius 200, based on how far his electrical form has traversed. Damage increases by 12 for every 100 units travelled. Travel speed is 1875 per second. Requires 20 + 7.5% of max mana points to be casted. Takes away 12 + 0.7% max mana per every 100 units travelled. While balling, Storm able to attack, use items and cast spells. Lightning form has 400 flying vision and destroy trees on it's way.","Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals magical damage to units in radius 275, based on how far his electrical form has traversed. Damage increases by 16 for every 100 units travelled. Travel speed is 2500 per second. Requires 20 + 7.5% of max mana points to be casted. Takes away 12 + 0.7% max mana per every 100 units travelled. While balling, Storm able to attack, use items and cast spells. Lightning form has 400 flying vision and destroy trees on it's way.
- Range:
- 99999 / 99999 / 99999
- B:
- 2 / 2 / 2
- C:
- 9 / 9 / 9
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Overload
4 levelsslowblinknukemagicStorm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing 30 bonus magical damage and heavily slowing nearby units for a brief period.","Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing 50 bonus magical damage and heavily slowing nearby units for a brief period.","Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing 70 bonus magical damage and heavily slowing nearby units for a brief period.","Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing 90 bonus magical damage and heavily slowing nearby units for a brief period.
Builds
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