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Flesh Golem

Flesh Golem

Strength hero

Abilities

  • Decay

    4 levelsnuke

    Dirge saps away 4 strength from enemy heroes and retains it 40 seconds. Deals 20 magical damage. Cooldown: 10 Scepter Upgradeable: Steals 10 strength.","Dirge saps away 4 strength from enemy heroes and retains it 40 seconds. Deals 60 magical damage. Cooldown: 8 Scepter Upgradeable: Steals 10 strength.","Dirge saps away 4 strength from enemy heroes and retains it 40 seconds. Deals 100 magical damage. Cooldown: 6 Scepter Upgradeable: Steals 10 strength.","Dirge saps away 4 strength from enemy heroes and retains it 40 seconds. Deals 140 magical damage. Cooldown: 4 Scepter Upgradeable: Steals 10 strength.

    Cooldown:
    10 / 8 / 6 / 4
    Mana:
    70 / 90 / 110 / 130
    Area:
    325 / 325 / 325 / 325
    Range:
    625 / 625 / 625 / 625
    A:
    10 / 10 / 10 / 10
    C:
    1
  • Tombstone

    4 levelsslowsummonpassive

    Unholy powers summon a cursed tombstone. Zombies will spawn every 3 seconds near each enemy unit in a 600 area and attack them. Zombies have a passive that additively slow their target by 7% and cannot be controlled. If a target of a zombie drops below 100 HP or 20% the zombie will become deathlusted, gaining bonus movement and attack speed. Tombstone lasts 15 seconds and can survive up to 6 attack instances. Hero's attack counts as 2 instances. Cooldown: 60 ","Unholy powers summon a cursed tombstone. Zombies will spawn every 3 seconds near each enemy unit in a 800 area and attack them. Zombies have a passive that additively slow their target by 7% and cannot be controlled. If a target of a zombie drops below 200 HP or 25% the zombie will become deathlusted, gaining bonus movement and attack speed. Tombstone lasts 20 seconds and can survive up to 8 attack instances. Hero's attack counts as 2 instances. Cooldown: 60 ","Unholy powers summon a cursed tombstone. Zombies will spawn every 3 seconds near each enemy unit in a 100 area and attack them. Zombies have a passive that additively slow their target by 7% and cannot be controlled. If a target of a zombie drops below 300 HP or 30% the zombie will become deathlusted, gaining bonus movement and attack speed. Tombstone lasts 25 seconds and can survive up to 10 instances of attack. Hero's attack counts as 2 instances. Cooldown: 60 ","Unholy powers summon a cursed tombstone. Zombies will spawn every 3 seconds near each enemy unit in a 1200 area and attack them. Zombies have a passive that additively slow their target by 7% and cannot be controlled. If a target of a zombie drops below 400 HP or 35% the zombie will become deathlusted, gaining bonus movement and attack speed. Tombstone lasts 30 seconds and can survive up to 14 attack instances. Hero's attack counts as 2 instances. Cooldown: 60

    Cooldown:
    60 / 60 / 60 / 60
    Mana:
    120 / 130 / 140 / 150
    Range:
    600 / 600 / 600 / 600
    B:
    2 / 2 / 2 / 2
    C:
    1 / 1 / 1 / 1
  • Soul Rip

    4 levelsheal

    Redirects the flow of living energy through a target friend or foe, damaging them or healing them for 18 depending on how many units are near it. 10 units maximum. Damage type magical. Can be used to heal Tombstone for 1 damage instance. Cooldown: 24","Redirects the flow of living energy through a target friend or foe, damaging them or healing them for 22 depending on how many units are near it. 12 units maximum. Damage type magical. Can be used to heal Tombstone for 2 damage instances. Cooldown: 18","Redirects the flow of living energy through a target friend or foe, damaging them or healing them for 26 depending on how many units are near it. 14 units maximum. Damage type magical. Can be used to heal Tombstone for 3 damage instances. Cooldown: 12","Redirects the flow of living energy through a target friend or foe, damaging them or healing them for 30 depending on how many units are near it. 16 units maximum. Damage type magical. Can be used to heal Tombstone for 4 damage instances. Cooldown: 6

    Cooldown:
    24 / 18 / 12 / 6
    Mana:
    100 / 110 / 120 / 130
    Range:
    750 / 750 / 750 / 750
    B:
    1 / 1 / 1 / 1
    C:
    9 / 9 / 9 / 9
  • Flesh Golem

    Flesh Golem

    3 levelsslowheal

    Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units in a 750 area. Amplifies damage enemy units receive by up to 20% and reduces their movement speed by up to 20%. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)% of its maximum life. Lasts 30 seconds. Cooldown: 75","Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units in a 750 area. Amplifies damage enemy units receive by up to 25% and reduces their movement speed by up to 20%. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)% of its maximum life. Lasts 30 seconds. Cooldown: 75","Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units in a 750 area. Amplifies damage enemy units receive by up to 30% and reduces their movement speed by up to 20%. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)% of its maximum life. Lasts 30 seconds. Cooldown: 75

    Cooldown:
    75 / 75 / 75
    Mana:
    100 / 100 / 100
    A:
    H00R / H00R / H00R
    B:
    7 / 7 / 7
  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

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