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Arc Warden

Arc Warden

Agility hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Spark Wraith

    4 levelsnukesummon

    Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 150 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 200 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 250 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 300 magical damage. Cooldown: 4

    Cooldown:
    4 / 4 / 4 / 4
    Mana:
    100 / 110 / 120 / 130
    Range:
    2000 / 2000 / 2000 / 2000
    B:
    2 / 2 / 2 / 2
    C:
    1 / 1 / 1 / 1
  • Magnetic Field

    4 levels

    Distorts space, generating a circular field that grants 100% evasion and 50 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 3.5 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 60 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 4 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 70 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 4.5 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 80 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 5 seconds. Cooldown: 50

    Cooldown:
    50 / 50 / 50 / 50
    Mana:
    110 / 110 / 110 / 110
    Area:
    275 / 275 / 275 / 275
    Range:
    900 / 900 / 900 / 900
    B:
    2 / 2 / 2 / 2
    C:
    3 / 3 / 3 / 3
  • Tempest Double

    3 levelsheal

    By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of 30% of his health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 65 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.","By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of 15% of his health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 60 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.","By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 55 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.

    Cooldown:
    65 / 60 / 55
    Duration:
    0.01 / 0.01 / 0.01
    Area:
    200 / 200 / 200
    A:
    1 / 1 / 1
  • Flux

    Flux

    4 levelsslownuke

    Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 15 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 30 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 45 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 60 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20

    Cooldown:
    20 / 20 / 20 / 20
    Mana:
    75 / 75 / 75 / 75
    Range:
    600 / 700 / 800 / 900
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1

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