Arc Warden
Agility heroAbilities
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Spark Wraith
4 levelsnukesummonSummons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 150 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 200 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 250 magical damage. Cooldown: 4","Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing 300 magical damage. Cooldown: 4
- Cooldown:
- 4 / 4 / 4 / 4
- Mana:
- 100 / 110 / 120 / 130
- Range:
- 2000 / 2000 / 2000 / 2000
- B:
- 2 / 2 / 2 / 2
- C:
- 1 / 1 / 1 / 1
Magnetic Field
4 levelsDistorts space, generating a circular field that grants 100% evasion and 50 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 3.5 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 60 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 4 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 70 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 4.5 seconds. Cooldown: 50","Distorts space, generating a circular field that grants 100% evasion and 80 bonus attack speed to allied heroes and buildings within. The field has an aoe of 275 and lasts 5 seconds. Cooldown: 50
- Cooldown:
- 50 / 50 / 50 / 50
- Mana:
- 110 / 110 / 110 / 110
- Area:
- 275 / 275 / 275 / 275
- Range:
- 900 / 900 / 900 / 900
- B:
- 2 / 2 / 2 / 2
- C:
- 3 / 3 / 3 / 3
Tempest Double
3 levelshealBy vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of 30% of his health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 65 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.","By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of 15% of his health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 60 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.","By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of himself for 20 seconds. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. Releases a gold and experience bounty when killed by a player. Clone cannot carry Divine Rapier nor Gem. Cooldown: 55 Scepter Upgradeable: Adds Forge Rune ability which allows to spawn a rune next to the hero.
- Cooldown:
- 65 / 60 / 55
- Duration:
- 0.01 / 0.01 / 0.01
- Area:
- 200 / 200 / 200
- A:
- 1 / 1 / 1

Flux
4 levelsslownukeEngulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 15 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 30 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 45 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20","Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it's movement speed by 50% and dealing 60 magical damage per second if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe. Cooldown: 20
- Cooldown:
- 20 / 20 / 20 / 20
- Mana:
- 75 / 75 / 75 / 75
- Range:
- 600 / 700 / 800 / 900
- B:
- 1 / 1 / 1 / 1
- C:
- 1 / 1 / 1 / 1
Builds
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