Earth Spirit
Strength heroAbilities
Rolling Boulder
4 levelsstunslownukeKaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance and speed by 100%, and adding an 80% movement speed slow to the hero you collide with for 1.4 seconds. Deals 100 magical damage. Cooldown: 16","Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance and speed by 100%, and adding an 80% movement speed slow to the hero you collide with for 1.6 seconds. Deals 100 magical damage. Cooldown: 12","Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance and speed by 100%, and adding an 80% movement speed slow to the hero you collide with for 1.8 seconds. Deals 100 magical damage. Cooldown: 8","Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance and speed by 100%, and adding an 80% movement speed slow to the hero you collide with for 2 seconds. Deals 100 magical damage. Cooldown: 4
- Cooldown:
- 16 / 12 / 8 / 4
- Mana:
- 50 / 50 / 50 / 50
- Range:
- 3000 / 3000 / 3000 / 3000
- B:
- 2 / 2 / 2 / 2
- C:
- 1 / 1 / 1 / 1

Geomagnetic Grip
4 levelssilenceblinknukeKaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced for 2.5 second, and will also be dealt 50 magical damage if the pulled target is a Rock. Cooldown: 13 Scepter Upgradeable: Allied units can be targeted. This tooltip doesn't update. ","Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced for 3 second, and will also be dealt 100 magical damage if the pulled target is a Rock. Cooldown: 13 Scepter Upgradeable: Allied units can be targeted. This tooltip doesn't update. ","Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced for 3.5 second, and will also be dealt 150 magical damage if the pulled target is a Rock. Cooldown: 13 Scepter Upgradeable: Allied units can be targeted. This tooltip doesn't update.","Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced for 4 second, and will also be dealt 200 magical damage if the pulled target is a Rock. Cooldown: 13 Scepter Upgradeable: Allied units can be targeted. This tooltip doesn't update.
- Cooldown:
- 13 / 13 / 13 / 13
- Mana:
- 100 / 100 / 100 / 100
- Range:
- 1100 / 1100 / 1100 / 1100
- B:
- 3 / 3 / 3 / 3
- C:
- 1 / 1 / 1 / 1
Boulder Smash
4 levelsstunnukemagicKaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also stuns impacted enemies for 0.5 seconds. Deals 50 magical damage. Unit can travel up to 500 distance, stone - up to 2000. If Earth Spirit targets an area, he will smash the nearest Rock in a 200 radius in the way spell was desired to fire. If unit target selected Earth Spirit will have to get closer to it. Cooldown: 22","Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also stuns impacted enemies for 1.0 second. Deals 100 magical damage. Unit can travel up to 600 distance, stone - up to 2000. If Earth Spirit targets an area, he will smash the nearest Rock in a 200 radius in the way spell was desired to fire. If unit target selected Earth Spirit will have to get closer to it. Cooldown: 18","Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also stuns impacted enemies for 1.5 seconds. Deals 150 magical damage. Unit can travel up to 700 distance, stone - up to 2000. If Earth Spirit targets an area, he will smash the nearest Rock in a 200 radius in the way spell was desired to fire. If unit target selected Earth Spirit will have to get closer to it. Cooldown: 14","Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also stuns impacted enemies for 2.0 seconds. Deals 200 magical damage. Unit can travel up to 800 distance, stone - up to 2000. If Earth Spirit targets an area, he will smash the nearest Rock in a 200 radius in the way spell was desired to fire. If unit target selected Earth Spirit will have to get closer to it. Cooldown: 10
- Cooldown:
- 22 / 18 / 14 / 10
- Mana:
- 100 / 100 / 100 / 100
- Range:
- 1500 / 1500 / 1500 / 1500
- B:
- 3 / 3 / 3 / 3
- C:
- 1 / 1 / 1 / 1
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Magnetize
3 levelsMagnetizes units in a small nearby area, causing them to take 50 magical damage per second for 6 seconds. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process. Cooldown: 100 Scepter Upgradeable: Provides ability Enchant Remnant.","Magnetizes units in a small nearby area, causing them to take 75 magical damage per second for 6 seconds. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process. Cooldown: 90 Scepter Upgradeable: Provides ability Enchant Remnant. ","Magnetizes units in a small nearby area, causing them to take 100 magical damage per second for 6 seconds. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process. Cooldown: 80 Scepter Upgradeable: Provides ability Enchant Remnant.
- Cooldown:
- 100 / 90 / 80
- Mana:
- 100 / 100 / 100
- Area:
- 180 / 180 / 180
- C:
- 1 / 1 / 1
Builds
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