Batrider
Intelligence heroAbilities

Sticky Napalm
4 levelsslowTargets an area and drenches it in very sticky oil. Amplifies any fire damage by 10 and slows the movement speed by 3% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Deals half damage to non-hero units. Damage type magical. Cooldown: 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 15 and slows the movement speed by 5% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Deals half damage to non-hero units. Damage type magical. Cooldown: 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 20 and slows the movement speed by 7% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Deals half damage to non-hero units. Damage type magical. Cooldown: 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 25 and slows the movement speed by 9% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Deals half damage to non-hero units. Damage type magical. Cooldown: 3
- Cooldown:
- 3 / 3 / 3 / 3
- Mana:
- 20 / 20 / 20 / 20
- Area:
- 375 / 375 / 375 / 375
- Range:
- 700 / 700 / 700 / 700
- A:
- 1
- C:
- 1
Flamebreak
4 levelsstunnukeHurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, spreading fire over all nearby foes, as well as knocking them away from the impact. Any unit who has been Napalmed will take additional damage. Knockback proportional distance from center. Deals 25 magical damage per second. Debuff lasts 3 seconds. Cooldown: 14","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, spreading fire over all nearby foes, as well as knocking them away from the impact. Any unit who has been Napalmed will take additional damage. Knockback proportional distance from center. Deals 30 magical damage per second. Debuff lasts 4 seconds. Cooldown: 14","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, spreading fire over all nearby foes, as well as knocking them away from the impact. Any unit who has been Napalmed will take additional damage. Knockback proportional distance from center. Deals 35 magical damage per second. Debuff lasts 5 seconds. Cooldown: 14","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, spreading fire over all nearby foes, as well as knocking them away from the impact. Any unit who has been Napalmed will take additional damage. Knockback proportional distance from center. Deals 40 magical damage per second. Debuff lasts 6 seconds. Cooldown: 14
- Cooldown:
- 14 / 14 / 14 / 14
- Mana:
- 110 / 120 / 130 / 140
- Area:
- 375 / 375 / 375 / 375
- Range:
- 1500 / 1500 / 1500 / 1500
- B:
- 2 / 2 / 2 / 2
- C:
- 3 / 3 / 3 / 3
Firefly
4 levelsFlies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 10 magical damage per second. Nothing can take the skies from him. Lasts 18 seconds. Cooldown: 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 30 magical damage per second. Nothing can take the skies from him. Lasts 18 seconds. Cooldown: 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 50 magical damage per second. Nothing can take the skies from him. Lasts 18 seconds. Cooldown: 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 70 magical damage per second. Nothing can take the skies from him. Lasts 18 seconds. Cooldown: 40
- Cooldown:
- 40 / 40 / 40 / 40
- Mana:
- 100 / 100 / 100 / 100
- Duration:
- 0.35 / 0.35 / 0.35 / 0.35
- Area:
- -1 / -1 / -1 / -1
- A:
- O016 / O016 / O016 / O016
- B:
- 7 / 7 / 7 / 7

Flaming Lasso
3 levelsblinkSnags a target with a constricting lasso for 3 seconds, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Cooldown: 90 Scepter Upgradeable: Flaming Lasso will grab its target, as well as the target's nearest allied hero. Also causes Lasso to deal 100 damage per second.","Snags a target with a constricting lasso for 3.5 seconds, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Cooldown: 75 Scepter Upgradeable: Flaming Lasso will grab its target, as well as the target's nearest allied hero. Also causes Lasso to deal 100 damage per second.","Snags a target with a constricting lasso for 4 seconds, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Cooldown: 60 Scepter Upgradeable: Flaming Lasso will grab its target, as well as the target's nearest allied hero. Also causes Lasso to deal 100 damage per second.
- Cooldown:
- 90 / 75 / 60
- Mana:
- 225 / 225 / 225
- Area:
- 500 / 500 / 500
- Range:
- 100 / 100 / 100
- B:
- 1 / 1 / 1
- C:
- 0.15 / 0.15 / 0.15
Attribute Bonus
10 levels- A:
- 2 / 4 / 6 / 12
- B:
- 2 / 4 / 6 / 12
- C:
- 2 / 4 / 6 / 12
Builds
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