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Guardian Wisp

Guardian Wisp

Strength hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Spirits

    4 levelsnukesummon

    Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, dealing 25 magical damage to all enemies in a 300 area of effect. Non hero units only take minor magical damage upon touching a spirit and do not cause them to explode. Cooldown: 20","Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, dealing 50 magical damage to all enemies in a 300 area of effect. Non hero units only take minor magical damage upon touching a spirit and do not cause them to explode. Cooldown: 18","Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, dealing 75 magical damage to all enemies in a 300 area of effect. Non hero units only take minor magical damage upon touching a spirit and do not cause them to explode. Cooldown: 16","Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, dealing 100 magical damage to all enemies in a 300 area of effect. Non hero units only take minor magical damage upon touching a spirit and do not cause them to explode. Cooldown: 14

    Cooldown:
    20 / 18 / 16 / 14
    Mana:
    120 / 130 / 140 / 150
    B:
    9999 / 9999 / 9999 / 9999
    C:
    1 / 1 / 1 / 1
  • Tether learn

    4 levels
  • Relocate

    3 levelsblinkmagic

    Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds. There is a 2.5 second casting delay and the enemy has visual indicators of the teleport. Cooldown: 90","Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds. There is a 2.25 second casting delay and the enemy has visual indicators of the teleport. Cooldown: 75","Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds. There is a 2 second casting delay and the enemy has visual indicators of the teleport. Cooldown: 60","Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. 280 damage. Cooldown: 15

    Cooldown:
    90 / 75 / 60
    Mana:
    100 / 100 / 100
    Range:
    99999 / 99999 / 99999
    B:
    2 / 2 / 2
    C:
    1 / 1 / 1
  • Overcharge

    4 levels

    Io draws on more energy than he can safely handle, granting him 40 bonus attack speed and 5% damage prevention, but draining 4.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally. ","Io draws on more energy than he can safely handle, granting him 50 bonus attack speed and 10% damage prevention, but draining 4.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally. ","Io draws on more energy than he can safely handle, granting him 60 bonus attack speed and 15% damage prevention, but draining 4.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally. ","Io draws on more energy than he can safely handle, granting him 70 bonus attack speed and 20% damage prevention, but draining 4.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally.

    Cooldown:
    2 / 2 / 2 / 2
    Range:
    128 / 128 / 128 / 128

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