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Phantom Lancer

Phantom Lancer

Agility hero

Abilities

  • Phantom Rush

    4 levels
  • Spirit Lance

    4 levelsslownukeillusion

    Throws a magical spirit from his lance at a target dealing 100 magical damage and slowing it down by 10% for 3.25 seconds. A 20% damage illusion is created attacking the target. Illusion lasts 2 seconds. Cooldown: 7","Throws a magical spirit from his lance at a target dealing 150 magical damage and slowing it down by 20% for 3.25 seconds. A 20% damage illusion is created attacking the target. Illusion lasts 4 seconds. Cooldown: 7","Throws a magical spirit from his lance at a target dealing 200 magical damage and slowing it down by 30% for 3.25 seconds. A 20% damage illusion is created attacking the target. Illusion lasts 6 seconds. Cooldown: 7","Throws a magical spirit from his lance at a target dealing 250 magical damage and slowing it down by 40% for 3.25 seconds. A 20% damage illusion is created attacking the target. Illusion lasts 8 seconds. Cooldown: 7

    Cooldown:
    7 / 7 / 7 / 7
    Mana:
    125 / 130 / 135 / 140
    Range:
    750 / 750 / 750 / 750
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Doppelganger

    4 levelsinvisibilityillusion

    Phantom Lancer briefly vanishes from the battlefield, losing most debuffs. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none (marked with shield overhead), while the other takes 600% bonus damage and deals 20% damage (marked with horseshoe overhead). Cooldown: 25","Phantom Lancer briefly vanishes from the battlefield, losing most debuffs. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none (marked with shield overhead), while the other takes 600% bonus damage and deals 20% damage (marked with horseshoe overhead). Cooldown: 20","Phantom Lancer briefly vanishes from the battlefield, losing most debuffs. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none (marked with shield overhead), while the other takes 600% bonus damage and deals 20% damage (marked with horseshoe overhead). Cooldown: 15","Phantom Lancer briefly vanishes from the battlefield, losing most debuffs. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none (marked with shield overhead), while the other takes 600% bonus damage and deals 20% damage (marked with horseshoe overhead). Cooldown: 10

    Cooldown:
    25 / 20 / 15 / 10
    Mana:
    50 / 50 / 50 / 50
    Area:
    325 / 325 / 325 / 325
    Range:
    600 / 600 / 600 / 600
    B:
    2 / 2 / 2 / 2
    C:
    3 / 3 / 3 / 3
  • Juxtapose

    3 levelsillusion

    Phantom Lancer has a 40% chance to fracture his presence, creating an illusion of himself. Illusions also have 8% chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds. Maximum 5 illusions.","Phantom Lancer has a 45% chance to fracture his presence, creating an illusion of himself. Illusions also have 8% chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds. Maximum 7 illusions.","Phantom Lancer has a 50% chance to fracture his presence, creating an illusion of himself. Illusions also have 8% chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds. Maximum 9 illusions.

    Area:
    900 / 900 / 900
  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

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