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Sand King

Sand King

Strength hero

Abilities

  • Epicenter

    Epicenter

    3 levelsslownukesummon

    Summons up the power of the earth, causing it to shudder violently. Slows movement speed by 30% and attack speed by 30 for 4 seconds. Deals 6 pulses of 110 magical damage. 2 second casting time. Cooldown: 140","Summons up the power of the earth, causing it to shudder violently. Slows movement speed by 30% and attack speed by 30 for 4 seconds. Deals 8 pulses of 110 magical damage. 2 second casting time. Cooldown: 120","Summons up the power of the earth, causing it to shudder violently. Slows movement speed by 30% and attack speed by 30 for 4 seconds. Deals 10 pulses of 110 magical damage. 2 second casting time. Cooldown: 100

    Cooldown:
    140 / 120 / 100
    Mana:
    175 / 250 / 325
    Range:
    500 / 500 / 500
    A:
    0 / 0 / 0
    C:
    1 / 1 / 1
  • Sand Storm

    Sand Storm

    4 levelsinvisibilitychannelnukemagictruesight

    Create an enormous Sand Storm which makes the Sand King invisible for 20 seconds, while damaging his enemies, dealing 25 magical damage per second to nearby enemy units in 525 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.5 second delay before revealed. Channeling Cooldown: 40 ","Create an enormous Sand Storm which makes the Sand King invisible for 40 seconds, while damaging his enemies, dealing 50 magical damage per second to nearby enemy units in 525 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.5 second delay before revealed. Channeling Cooldown: 30","Create an enormous Sand Storm which makes the Sand King invisible for 60 seconds, while damaging his enemies, dealing 75 magical damage per second to nearby enemy units in 525 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.5 second delay before revealed. Channeling Cooldown: 20","Create an enormous Sand Storm which makes the Sand King invisible for 80 seconds, while damaging his enemies, dealing 100 magical damage per second to nearby enemy units in 525 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.5 second delay before revealed. Channeling Cooldown: 10

    Cooldown:
    40 / 30 / 20 / 10
    Mana:
    60 / 50 / 40 / 30
    Range:
    500 / 500 / 500 / 500
    A:
    20 / 40 / 60 / 80
    C:
    1 / 1 / 1 / 1
  • Burrowstrike

    Burrowstrike

    4 levelsstunnuke

    The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 100 magical damage and stuns for 1.65 seconds per target with a maximum range of 400. Cooldown: 11 Manacost: 110 Scepter Upgradeable: Increases burrowstrike range and reduces cooldown ","The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 160 magical damage per target and stuns for 1.65 seconds with a maximum range of 500. Cooldown: 11 Manacost: 120 Scepter Upgradeable: Increases burrowstrike range and reduces cooldown. ","The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 220 magical damage per target and stuns for 1.65 seconds with a maximum range of 600. Cooldown: 11 Manacost: 130 Scepter Upgradeable: Increases burrowstrike range and reduces cooldown ","The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 280 magical damage per target and stuns for 1.65 seconds with a maximum range of 700. Cooldown: 11 Manacost: 140 Scepter Upgradeable: Increases burrowstrike range and reduces cooldown

    Cooldown:
    11 / 11 / 11 / 11
    Mana:
    110 / 120 / 130 / 140
    Range:
    350 / 450 / 550 / 650
    A:
    0.52 / 0.52 / 0.52 / 0.52
    B:
    3 / 3 / 3 / 3
    C:
    1 / 1 / 1 / 1
  • Caustic Finale

    Caustic Finale

    4 levelsslow

    Sand King's attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 25% for 3 seconds. Damage reduced to 50% if unit stayed alive for duration. 90 base magical damage.","Sand King's attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 25% for 3 seconds. Damage reduced to 50% if unit stayed alive for duration. 130 base magical damage.","Sand King's attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 25% for 3 seconds. Damage reduced to 50% if unit stayed alive for duration. 170 base magical damage.","Sand King's attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 25% for 3 seconds. Damage reduced to 50% if unit stayed alive for duration. 220 base magical damage.

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

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