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Enigma

Intelligence hero

Abilities

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Malefice

    4 levelsstun

    Forces Darchrow's malignant will on a target, causing it to take 30 magical damage and become stunned for 0.25 seconds every 2 seconds. Lasts 6 seconds. Cooldown: 15","Forces Darchrow's malignant will on a target, causing it to take 50 magical damage and become stunned for 0.5 seconds every 2 seconds. Lasts 6 seconds. Cooldown: 15","Forces Darchrow's malignant will on a target, causing it to take 70 magical damage and become stunned for 0.75 seconds every 2 seconds. Lasts 6 seconds. Cooldown: 15","Forces Darchrow's malignant will on a target, causing it to take 90 magical damage and become stunned for 1 second every 2 seconds. Lasts 6 seconds. Cooldown: 15

    Cooldown:
    15 / 15 / 15 / 15
    Mana:
    110 / 130 / 150 / 160
    Range:
    600 / 600 / 600 / 600
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Demonic Conversion

    4 levelsnukemagic

    Splits a unit's soul into 3 demonic Lesser Eidolons. Once an Eidolon attacks six times, another one will spawn alongside it. Each Lesser Eidolon deals 19 base damage and has 180 HP with 33% magic reduction. Lasts 35 seconds. Cooldown: 35","Splits a unit's soul into 3 demonic Eidolons. Once an Eidolon attacks six times, another one will spawn alongside it. Each Eidolon deals 29 base damage and has 200 HP with 33% magic reduction. Lasts 35 seconds. Cooldown: 35","Splits a unit's soul into 3 demonic Greater Eidolons. Once an Eidolon attacks six times, another one will spawn alongside it. Each Greater Eidolon deals 39 base damage and has 220 HP with 33% magic reduction. Lasts 35 seconds. Cooldown: 35","Splits a unit's soul into 3 demonic Dire Eidolons. Once an Eidolon attacks six times, another one will spawn alongside it. Each Dire Eidolon deals 49 base damage and has 240 HP with 33% magic reduction. Lasts 35 seconds. Cooldown: 35

    Cooldown:
    35 / 35 / 35 / 35
    Mana:
    170 / 170 / 170 / 170
    Range:
    700 / 700 / 700 / 700
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Midnight Pulse

    Midnight Pulse

    4 levelsmagicheal

    Steeps an area in dark magic, causing all opponents to enter to lose 4% of their max health per second. Damage type divine. Lasts 11 seconds. Cooldown: 35","Steeps an area in dark magic, causing all opponents to enter to lose 5% of their max health per second. Damage type divine. Lasts 11 seconds. Cooldown: 35","Steeps an area in dark magic, causing all opponents to enter to lose 6% of their max health per second. Damage type divine. Lasts 11 seconds. Cooldown: 35","Steeps an area in dark magic, causing all opponents to enter to lose 7% of their max health per second. Damage type divine. Lasts 11 seconds. Cooldown: 35

    Cooldown:
    35 / 35 / 35 / 35
    Mana:
    95 / 110 / 125 / 140
    Area:
    550 / 550 / 550 / 550
    Range:
    700 / 700 / 700 / 700
    B:
    2 / 2 / 2 / 2
    C:
    3 / 3 / 3 / 3
  • Black Hole

    Black Hole

    3 levelschannelnukesummon

    Summons a powerful black hole that deals 55 magical damage per second. Sucks nearby opponents closer. Lasts 4 seconds. Channeling Cooldown: 200 Scepter Upgradeable: Adds Midnight Pulse damage.","Summons a powerful black hole that deals 110 magical damage per second. Sucks nearby opponents closer. Lasts 4 seconds. Channeling Cooldown: 180 Scepter Upgradeable: Adds Midnight Pulse damage.","Summons a powerful black hole that deals 165 magical damage per second. Sucks nearby opponents closer. Lasts 4 seconds. Channeling Cooldown: 160 Scepter Upgradeable: Adds Midnight Pulse damage.

    Cooldown:
    200 / 180 / 160
    Mana:
    275 / 325 / 375
    Area:
    420 / 420 / 420
    Range:
    275 / 275 / 275
    A:
    4 / 4 / 4
    B:
    2 / 2 / 2
    C:
    3 / 3 / 3

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