DotA Codex
← All heroes
Bane Elemental

Bane Elemental

Intelligence hero

Abilities

  • Fiend's Grip

    Fiend's Grip

    3 levelschannelmagicsummontruesight

    Summons dark magic to immobilize and damage a target enemy unit for 100 magical damage per second. Transfers 5% of the target's max mana per second. Provides True Sight over targeted unit. Lasts 5 seconds. Channeling Cooldown: 100. Scepter Upgradeable: Increases damage, duration and manasteal. Any unit, attacking Bane while channeling, will fall asleep with current level of Nightmare.","Summons dark magic to immobilize and damage a target enemy unit for 155 magical damage per second. Transfers 5% of the target's max mana per second. Provides True Sight over targeted unit. Lasts 5 seconds. Channeling Cooldown: 100. Scepter Upgradeable: Increases damage, duration and manasteal. Any unit, attacking Bane while channeling, will fall asleep with current level of Nightmare.","Summons dark magic to immobilize and damage a target enemy unit for 215 magical damage per second. Transfers 5% of the target's max mana per second. Provides True Sight over targeted unit. Lasts 5 seconds. Channeling Cooldown: 100. Scepter Upgradeable: Increases damage, duration and manasteal. Any unit, attacking Bane while channeling, will fall asleep with current level of Nightmare.

    Cooldown:
    100 / 100 / 100
    Mana:
    200 / 300 / 400
    Duration:
    5 / 5 / 5
    Range:
    625 / 625 / 625
  • Brain Sap

    Brain Sap

    4 levelspure

    Instantly absorbs 90 hit points from an enemy unit. Deals pure damage. Cooldown: 14","Instantly absorbs 160 hit points from an enemy unit. Deals pure damage. Cooldown: 14","Instantly absorbs 230 hit points from an enemy unit. Deals pure damage. Cooldown: 14","Instantly absorbs 300 hit points from an enemy unit. Deals pure damage. Cooldown: 14

    Cooldown:
    14 / 14 / 14 / 14
    Mana:
    70 / 100 / 130 / 160
    Area:
    500 / 500 / 500 / 500
    Range:
    600 / 600 / 600 / 600
    B:
    1 / 1 / 1 / 1
    C:
    0.15 / 0.15 / 0.15 / 0.15
  • Enfeeble

    Enfeeble

    4 levels

    Greatly decreases an enemy unit's ability to attack by reducing its damage by 30. Lasts 20 seconds. Cooldown: 8","Greatly decreases an enemy unit's ability to attack by reducing its damage by 60. Lasts 20 seconds. Cooldown: 8","Greatly decreases an enemy unit's ability to attack by reducing its damage by 90. Lasts 20 seconds. Cooldown: 8","Greatly decreases an enemy unit's ability to attack by reducing its damage by 120. Lasts 20 seconds. Cooldown: 8

    Cooldown:
    8 / 8 / 8 / 8
    Mana:
    95 / 105 / 115 / 125
    Range:
    1000 / 1000 / 1000 / 1000
    B:
    1 / 1 / 1 / 1
    C:
    1 / 1 / 1 / 1
  • Nightmare

    Nightmare

    4 levels

    Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare. Lasts 4 seconds. Cooldown: 16","Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare. Lasts 5 seconds. Cooldown: 15","Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare. Lasts 6 seconds. Cooldown: 14","Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare. Lasts 7 seconds. Cooldown: 13

    Cooldown:
    16 / 15 / 14 / 13
    Mana:
    165 / 165 / 165 / 165
    Duration:
    4 / 5 / 6 / 7
    Range:
    500 / 550 / 600 / 650
    A:
    1 / 1 / 1 / 1
  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12

No builds for Bane Elemental yet. Be the first to add one →