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Stone Giant

Stone Giant

Strength hero

Abilities

  • Craggy Exterior

    Craggy Exterior

    4 levelsstun

    Gives a 10% chance that close range attackers will be stunned for 1.0 seconds and take 25 magical damage. Provides +2 armor.","Gives a 15% chance that close range attackers will be stunned for 1.25 seconds and take 35 magical damage. Provides +3 armor.","Gives a 20% chance that close range attackers will be stunned for 1.5 seconds and take 45 magical damage. Provides +4 armor.","Gives a 25% chance that close range attackers will be stunned for 1.75 seconds and take 55 magical damage. Provides +5 armor.

  • Grow

    Grow

    3 levels

    Increases Tiny's damage by 50, but reduces his attack speed by 20%. Also grants +20 movespeed. Scepter Upgradeable: Adds Siege Attack.","Increases Tiny's damage by 100, but reduces his attack speed by 35%. Also grants +40 movespeed. Scepter Upgradeable: Adds Siege Attack.","Increases Tiny's damage by 150, but reduces his attack speed by 50%. Also grants +60 movespeed. Scepter Upgradeable: Adds Siege Attack.

  • Attribute Bonus

    10 levels
    A:
    2 / 4 / 6 / 12
    B:
    2 / 4 / 6 / 12
    C:
    2 / 4 / 6 / 12
  • Avalanche

    Avalanche

    4 levelsstunnuke

    Bombards an area with rocks, stunning and dealing 100 magical damage. A unit tossed in the air gets hit by more rocks. Cooldown: 17","Bombards an area with rocks, stunning and dealing 180 magical damage. A unit tossed in the air gets hit by more rocks. Cooldown: 17","Bombards an area with rocks, stunning and dealing 260 magical damage. A unit tossed in the air gets hit by more rocks. Cooldown: 17","Bombards an area with rocks, stunning and dealing 300 magical damage. A unit tossed in the air gets hit by more rocks. Cooldown: 17

    Cooldown:
    17 / 17 / 17 / 17
    Mana:
    120 / 120 / 120 / 120
    Area:
    275 / 275 / 275 / 275
    Range:
    600 / 600 / 600 / 600
    A:
    1
    C:
    1
  • Toss

    4 levels

    Grabs a nearby unit, friend or foe, and launches at a location up to 1300 units away. Upon impact the units in the area will take 75 magical damage, with the projectile taking 20% of that damage if it is an enemy (this damage increases as your size increases). Cooldown: 9","Grabs a nearby unit, friend or foe, and launches at a location up to 1300 units away. Upon impact the units in the area will take 150 magical damage, with the projectile taking 20% of that damage (this damage if it is an enemy increases as your size increases). Cooldown: 9","Grabs a nearby unit, friend or foe, and launches at a location up to 1300 units away. Upon impact the units in the area will take 225 magical damage, with the projectile taking 20% of that damage if it is an enemy (this damage increases as your size increases). Cooldown: 9","Grabs a nearby unit, friend or foe, and launches at a location up to 1300 units away. Upon impact the units in the area will take 300 magical damage, with the projectile taking 20% of that damage if it is an enemy (this damage increases as your size increases). Cooldown: 9

    Cooldown:
    9 / 9 / 9 / 9
    Mana:
    120 / 120 / 120 / 120
    Area:
    300 / 300 / 300 / 300
    Range:
    1300 / 1300 / 1300 / 1300
    B:
    1 / 1 / 1 / 1
    C:
    3 / 3 / 3 / 3

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